﻿using UnityEngine;
using System.Collections.Generic;

public class PlayerInfo {
	public int cash;
	public int health;
	public int deposit;
	public int reputation;
	public List<Commodity> commodities = new List<Commodity> ();

	public PlayerInfo()
	{
		cash = 3000;
		health = 100;
		deposit = 0;
		reputation = 100;
	}
}
